De Vetzak
Finding our bearings
Entry: #1
Who was present
- Azekyl
- John Southlands (D Chrome)
- Henk
- Otpyrc
1-4-615-2 NC
Players start in an airship. (West Port - Kaldor)
They land.
Explore a little.
Go to the general store.
Do the contest and learn about each other a little bit.
Only Henk manages to win, the rest fails and pukes.
Henk wins some gold and Elven wine.
They walk through the crossings, hear a policeman with a sidequest but decide not to go for it.
They go to the nobleman.
They hear the quest, pressure and negotiate and learn about dangers.
They form a party, go to the Inn and eat/drink/sleep.
2-4-615-2 NC
Upon morning, they stock up on supplies and leave for the first Tomb.
On the road, they encounter Jeff and Henk throws him off a cliff.
They encounter a giant footprint, where they find their first item. The Feather of the Ocean.
Eventually they find the tomb. Henk finds a boomerang that can grab items.
They go in, try to rip locks off the door. Eventually learn they can just open it.
They start exploring slowly. Find three orbs, activate some traps.
Fight 4 skeletons, find some more loot and secret areas. Finding a Ring of the Crystalline.
They become cautious and carefully investigate all rooms. Grabbing whatever it is they can find, especially John from his greed.
Since other players were first, John gets more greedy and tries to be the first every time, often becoming reckless.
John finds one gold coin and activates a spawn trap of 5 enemies, using Turn undead the fight turns into easy mode.
They find more items. Azekyl finds the Hood of Order which is lightly cursed and makes him do dramatic stuff.
Azekyl also finds the Potion of Comprehension, while John explores a lot and finds the Bag of Holding and Ring of the Breathless.
They fight and defeat the stronger boss, triggering a tremor. The tremor is the first pillar of Kaldor appearing.
A panel with a handprint is revealed inside the bossroom. Upon putting the hand there a message is displayed, relatively cryptic.
Making their way outside with artifacts and loot, they investigate the pillar.
They learn of the quest, and upon their way back encounter Jeff again. Jeff touches the pillar and hints at knowing a little more than he should.
They go back to town and stay at the inn, burying the Orbs and trying to get the Noble to pay more than he should, they are handsomely rewarded.
Henk obtains a trebuchet as well.
More information about other tombs was revealed in the first tomb, and the players are soon summoned to the capitol of Sokoya.
Who was present
- [Character]Azekyl[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character]
- [Character]Otpyrc[/Character]
1-4-615-2 NC
Players start in an airship. (West Port - [Nation]Kaldor[/Nation])
They land.
Explore a little.
Go to the general store.
Do the contest and learn about each other a little bit.
Only Henk manages to win, the rest fails and pukes.
Henk wins some gold and Elven wine.
They walk through the crossings, hear a policeman with a sidequest but decide not to go for it.
They go to the nobleman.
They hear the quest, pressure and negotiate and learn about dangers.
They form a party, go to the Inn and eat/drink/sleep.
2-4-615-2 NC
Upon morning, they stock up on supplies and leave for the first Tomb.
On the road, they encounter Jeff and Henk throws him off a cliff.
They encounter a giant footprint, where they find their first item. The Feather of the Ocean.
Eventually they find the tomb. Henk finds a boomerang that can grab items.
They go in, try to rip locks off the door. Eventually learn they can just open it.
They start exploring slowly. Find three orbs, activate some traps.
Fight 4 skeletons, find some more loot and secret areas. Finding a Ring of the Crystalline.
They become cautious and carefully investigate all rooms. Grabbing whatever it is they can find, especially John from his greed.
Since other players were first, John gets more greedy and tries to be the first every time, often becoming reckless.
John finds one gold coin and activates a spawn trap of 5 enemies, using Turn undead the fight turns into easy mode.
They find more items. Azekyl finds the Hood of Order which is lightly cursed and makes him do dramatic stuff.
Azekyl also finds the Potion of Comprehension, while John explores a lot and finds the Bag of Holding and Ring of the Breathless.
They fight and defeat the stronger boss, triggering a tremor. The tremor is the first pillar of Kaldor appearing.
A panel with a handprint is revealed inside the bossroom. Upon putting the hand there a message is displayed, relatively cryptic.
Making their way outside with artifacts and loot, they investigate the pillar.
They learn of the quest, and upon their way back encounter Jeff again. Jeff touches the pillar and hints at knowing a little more than he should.
They go back to town and stay at the inn, burying the Orbs and trying to get the Noble to pay more than he should, they are handsomely rewarded.
Henk obtains a trebuchet as well.
More information about other tombs was revealed in the first tomb, and the players are soon summoned to the capitol of [MapPoint]Sokoya[/MapPoint].
Question for the Officials
Entry: #2
Who was present
- Borri
- John Southlands (D Chrome)
- Henk
- Otpyrc
The players started off in West Port - Kaldor, where they were about to embark on the journey towards Sokoya.
For this session, Azekyl was absent and was given orders by Otpyrc.
A new player was introduced into the group as well, Borri.
The players had remembered their buried orbs, so after starting in the tavern and awakening normally, they went into town.
Some of them bought some items at the general store.
When properly stocked, they went towards the revealed pillar to try and find the Orbs.
Here they found that some men in black cloaks were investigating the pillars.
They also dug in the wrong spot first, before later finding the right spot and digging up 3 rocks. Angry and disappointed that their orbs had been stolen and replaced.
John put the rocks in his Bag of Greed anyway though.
After that, they went on their merry way on the path to Sokoya.
Quickly encountering an old man along the road with a massive barrel of barely any alcohol left. Borri.
Grumpy man, asshole behaviour, but John´s god told him this man is strong and useful and may be able to be converted.
Borri also kinda needed to go that way to Sokoya, to clear his name. He tagged along, using Azekyl as his barrel-carrying slave.
The party found a nice lake, a waterfall (with nothing behind it much to the dismay of Henk) and a nice completely innocent cave.
Of course they went in to explore, found that it was quite roomy, then found some water in the back and a pile of basically dead and rotten animals.
The stench of iron (blood) filled the caves, and as John desperately probed to try and find ores or minerals, Otpyrc dug up a little chest.
Henk was blinded by a wooden cross with a shawl on it, as apparently some deja-vú to another life of someone with a very important shawl came rushing to him.
And he made sure to inspect the completely mundane piece of trash for magical traces, completely trusting the DM to not put in any red herrings or fakes.
Otpyrc on the other hand found some random junk in the box that I cannot remember for the life of me right now. It was probably valuable.
Oh wait, it was an opaque white potion that looked oddly like a cum-jar. Of course he took that with him.
All the while this was going on, some noise behind them made them feel a little on edge, even though this was clearly an encounter in the making.
Somehow, Otpyrc was still surprised to end up in a fight in this random ominous cave with only one clear exit, and marks of some kind of thing eating animals recently.
Luckily it wasn´t spiders, but simple useless (Fuck you dice) goblins, that came to try and tear the party a new one.
In typical fashion, Henk ponch, and ponch he did. The first goblin splattered all over the wall and the other gobbo´s, this set the mood quite nicely.
All of them whacked shit up, and they all got some kills in. Borri finished the last bit of alcohol and became Esca-Borri, as he decided to smush and stomp the goblins with ease.
The rest of the party had now met the incredible Borrulk. Also, Otpyrc decided to feed one of the goblins some disgusting fermented fish along with the can, with the help of Borri who was expecting something entirely different.
The goblin died of choking.
The goblins didn´t last long, but one little shit got away and Henk took that personally.
Nevertheless, John was also here so of course the next step was looting. These are goblins John, they don´t carry much of value you know.
Not that that´s gonna stop John.
After some looting the team went on their merry way to encounter some massive nest-like hole that they apparently find cliché already, which they promptly ignored.
So no dragon for them.
Just kidding.
Then they found a hut which was clearly not suspicious at all, in which an old woman lived who was clearly not a hag at all.
Borri did some stealth, peeking, he´s now on a wanted perverts list. Wait, he was already, he´s now on the #1 spot though.
Henk lost his patience about an hour ago so he decided to just barge in, talk a little to the old woman and show his chivalry by immediately trying to punch her in the face.
All the while John had forgotten he was standing right behind Henk, and the doors slammed shut. Luckily they had a bit of a window (Hehehe, get it), as Borri smashed the glass and shot some anti-demon shit.
Literally sun powers like Escanor, but I digress.
There were some angry cats now there, devil-cats, that fucked the party up a little. The hag was also throwing random jars of poison (Worth 200GP each, just to remind John) towards the party.
John died inside 3 times.
Then suddenly Otpyrc went ultra-instinct, transformed into a fucking giant Hyena, barged in, fucking devoured one of the cats and then became a living wall with hitpoints greater than the sum of the rest of the party that was inside.
Of course, that was just Henk and John, but still.
He did some fucking damage and Borri decided to do a backflip through the broken window to also make his way inside. They somehow nicely managed to destroy every single standing potion, stopping inflation in Kaldor along the way.
They killed all the shit there, then Borri found another potion thing on the hag, and they decided to get the fuck out of there. Oh yeah, John found a completely normal candle, and in his anger of finding out the worth of the potions he had to take it obviously.
The gang camped outside, taking shifts for the night-watch. It was a nice and quiet night and everyone had a good nights rest.
John maybe managed to get cursed somewhere, making him hallucinate some purple candle shit at night with light mind control powers in something that may or may not have been a different plane of existance.
But I mean anyone can catch the flu sometimes you know? He did tell the entire party and get the candle inspected though.
Too late John.
Just kidding.
The boys went on their merry way, encountering their old pal and buddy, Jeff. Whom John instantly branded as a fucking thief obviously, Jeff had no clue what John had smoked.
Also, Borri was confused as fuck, since all they told him was that they threw this guy off a cliff somewhere into the water. Oh and Jeff changed appearance a bit.
No need to worry.
They ventured onwards and found some kind of cool turning tower, that seemed to slowly clock around you know, like a clock.
Curious, they knocked on the door and found a nice old wizardy man.
John had a glint in his eye, and decided to immediately try and unload his ungodly amount of random loot that he had managed to already gather.
The man was only interested in the extremely valuable ancient octane metal, with some nice magical field capabilities. John traded an old lock for a broken item, I mean, a wooden spoon of cooking.
He lost the will to resist, and threw together literal dirt and other random shit, which ended up being a fine Wagyu quality steak that gave everyone some nice temporary healthpoint effects.
Jeff ate the rest while nobody was looking.
Ivo, terrified of cooking, threw the spoon into his bag of holding hoping he would never have to cook again. Wait, I meant ¨John¨ of course.
All the while they discussed how they could maybe force a world-ending monster to cook by just shoving this totally balanced item in its hands.
They went on their way, and nobody realised that Jeff disappeared as per usual. It´s always nice when everything just works the way you want it to.
Anyhow, they finally reached the city and immediately saw the beautifully colorful black dark and death-riddled Occult guild. Fits nice on a postcard.
Then they saw Rokyka, A well dressed Aarakocra bird-person with golden manners. He was there to greet and lead them.
Of course, they made sure to stock up on some random shit before going to Nohanoff, which is not the Naanhof by the way, and talk to the rest of the Ministers.
Rokyka told them a little bit about the city and the ministers, while Borri made sure to get some alcohol in later.
They went into the hall, and got the full story from the collection of ministers there. At least, as much as they know.
The towers are connected to an old legend, and making them all appear would uncover riches that could be world changing for Kaldor. Apparently there are 9 of them, and it would be very nice if they´d look for the other 8.
Or at least some of the other 8. Especially if they value their lives (but nobody said that so don´t worry about it).
A colorful cast of characters (which had such diverging and expansive pre-planned personalities that the DM could use loading screens by now) told them the ins and outs, and then let them decide in a side room.
John asked for Francois to come along to talk about that curse thing, oh, here is where he found out it was a curse. The man told him to visit the Occult guild.
Then they talked some more, and decided to go for it since they were promised rewards.
Judith Kundarak came to tell them that if they find artifacts, she´s very willing to pay for them. As the leader of the Mintery guild and a well known name in the world. (Kundarak is a household banking name)
Everyone knows, Kundarak knows money.
John, ever the businessman, did the speaking and agreed. Everyone signed, even Azekyl did.
They got a letter, signed by the council of 8, which gives them quite some priveleges in the United States as well as Yltharia, their next destination, the nation of elves.
The council consists of:
Francois, Minister of Otherworldly Magical Phenomenon
Justin Davois, Minister of International Combat
Judith Kundarak, Minister of Economical affairs
Rokyka Atohkus, Minister of Global Relations
Evelyn Stilton, Minister of Humans
A´hkkir´thu Thun, Minister of Diversity
Doris Steelborne, Minister of the Guard
Valyn Afethery, Minister of Internal Affairs
Then they were told to fuck off for the night, the inns were free to stay for them.
Of course they went to shop, buy some random junk once again, some nice second bag of holding which is totally fine and not a trap of course.
Henk ordered some special gloves, using the second octane iron lock and some steel to get them made.
They also went into some weird ass one-time shop, where they got some random contraption ball things to try out as far away from the shop as possible. Seems fine.
Borri made a secret transaction later on.
Then they went to eat. John being the cheap fuck that he is didn´t eat anything because it was FrEe At ThE iNn.
Henk however ordered a literal trash-can of food, which was free if you could finish it within an hour. Otpyrc got so excited he ordered it too.
They both ate it in under 10 minutes, putting the owner out of business, while Borri just watched and slowly ate his box of chicken.
Both of them felt so sad, they gave the owner 10 Gold anyway. Now they are both Lawful Good! Just kidding.
To the bar they went, where Borri got like 120 liters of beer so he could suppress his trope and become mega-Borri a lot more.
They drank, got rooms, ordered some whores, and had a nice special deal delivered for Azekyl for the night. Then they went to their super fancy and very expensive rooms, and spent the night peacefully.
Except for John. John was still cursed, and the moon was purple. He almost grabbed it out of the sky too that bastard.
3-4-615-2 NC
Next morning was fine though.
Breakfast, out, council, more info! (Azekyl was left in the inn, deep asleep)
They need to go to the West Coast of Yltharia, to find a small island that only shows up around noon, with an entrance to another tomb.
They were given a somewhat automatic transport carriage, horseless, with a bit of a mind of its own. Henk can fucking drive anything though just watch him.
Also, the Tiefling Minister (A´hkkir´thu) took Henk aside and gave him something, only Henk knows what it is.
They gathered some supplies and potions, Otpyrc found out his jar of cum was actually an energy potion, whatever that means, and they went into the cart to gather the rest of their stuff like Henk´s new gloves.
Now they are in front of the hotel where Azekyl is still asleep, honking loudly, shouting for him to get out.
Ready?
Who was present
- [Character]Borri[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character]
- [Character]Otpyrc[/Character]
The players started off in [MapPoint]West Port[/MapPoint] - [Nation]Kaldor[/Nation], where they were about to embark on the journey towards [MapPoint]Sokoya[/MapPoint].
For this session, Azekyl was absent and was given orders by Otpyrc.
A new player was introduced into the group as well, Borri.
The players had remembered their buried orbs, so after starting in the tavern and awakening normally, they went into town.
Some of them bought some items at the general store.
When properly stocked, they went towards the revealed pillar to try and find the Orbs.
Here they found that some men in black cloaks were investigating the pillars.
They also dug in the wrong spot first, before later finding the right spot and digging up 3 rocks. Angry and disappointed that their orbs had been stolen and replaced.
John put the rocks in his Bag of Greed anyway though.
After that, they went on their merry way on the path to Sokoya.
Quickly encountering an old man along the road with a massive barrel of barely any alcohol left. Borri.
Grumpy man, asshole behaviour, but John´s god told him this man is strong and useful and may be able to be converted.
Borri also kinda needed to go that way to Sokoya, to clear his name. He tagged along, using Azekyl as his barrel-carrying slave.
The party found a nice lake, a waterfall (with nothing behind it much to the dismay of Henk) and a nice completely innocent cave.
Of course they went in to explore, found that it was quite roomy, then found some water in the back and a pile of basically dead and rotten animals.
The stench of iron (blood) filled the caves, and as John desperately probed to try and find ores or minerals, Otpyrc dug up a little chest.
Henk was blinded by a wooden cross with a shawl on it, as apparently some deja-vú to another life of someone with a very important shawl came rushing to him.
And he made sure to inspect the completely mundane piece of trash for magical traces, completely trusting the DM to not put in any red herrings or fakes.
Otpyrc on the other hand found some random junk in the box that I cannot remember for the life of me right now. It was probably valuable.
Oh wait, it was an opaque white potion that looked oddly like a cum-jar. Of course he took that with him.
All the while this was going on, some noise behind them made them feel a little on edge, even though this was clearly an encounter in the making.
Somehow, Otpyrc was still surprised to end up in a fight in this random ominous cave with only one clear exit, and marks of some kind of thing eating animals recently.
Luckily it wasn´t spiders, but simple useless (Fuck you dice) goblins, that came to try and tear the party a new one.
In typical fashion, Henk ponch, and ponch he did. The first goblin splattered all over the wall and the other gobbo´s, this set the mood quite nicely.
All of them whacked shit up, and they all got some kills in. Borri finished the last bit of alcohol and became Esca-Borri, as he decided to smush and stomp the goblins with ease.
The rest of the party had now met the incredible Borrulk. Also, Otpyrc decided to feed one of the goblins some disgusting fermented fish along with the can, with the help of Borri who was expecting something entirely different.
The goblin died of choking.
The goblins didn´t last long, but one little shit got away and Henk took that personally.
Nevertheless, John was also here so of course the next step was looting. These are goblins John, they don´t carry much of value you know.
Not that that´s gonna stop John.
After some looting the team went on their merry way to encounter some massive nest-like hole that they apparently find cliché already, which they promptly ignored.
So no dragon for them.
Just kidding.
Then they found a hut which was clearly not suspicious at all, in which an old woman lived who was clearly not a hag at all.
Borri did some stealth, peeking, he´s now on a wanted perverts list. Wait, he was already, he´s now on the #1 spot though.
Henk lost his patience about an hour ago so he decided to just barge in, talk a little to the old woman and show his chivalry by immediately trying to punch her in the face.
All the while John had forgotten he was standing right behind Henk, and the doors slammed shut. Luckily they had a bit of a window (Hehehe, get it), as Borri smashed the glass and shot some anti-demon shit.
Literally sun powers like Escanor, but I digress.
There were some angry cats now there, devil-cats, that fucked the party up a little. The hag was also throwing random jars of poison (Worth 200GP each, just to remind John) towards the party.
John died inside 3 times.
Then suddenly Otpyrc went ultra-instinct, transformed into a fucking giant Hyena, barged in, fucking devoured one of the cats and then became a living wall with hitpoints greater than the sum of the rest of the party that was inside.
Of course, that was just Henk and John, but still.
He did some fucking damage and Borri decided to do a backflip through the broken window to also make his way inside. They somehow nicely managed to destroy every single standing potion, stopping inflation in Kaldor along the way.
They killed all the shit there, then Borri found another potion thing on the hag, and they decided to get the fuck out of there. Oh yeah, John found a completely normal candle, and in his anger of finding out the worth of the potions he had to take it obviously.
The gang camped outside, taking shifts for the night-watch. It was a nice and quiet night and everyone had a good nights rest.
John maybe managed to get cursed somewhere, making him hallucinate some purple candle shit at night with light mind control powers in something that may or may not have been a different plane of existance.
But I mean anyone can catch the flu sometimes you know? He did tell the entire party and get the candle inspected though.
Too late John.
Just kidding.
The boys went on their merry way, encountering their old pal and buddy, Jeff. Whom John instantly branded as a fucking thief obviously, Jeff had no clue what John had smoked.
Also, Borri was confused as fuck, since all they told him was that they threw this guy off a cliff somewhere into the water. Oh and Jeff changed appearance a bit.
No need to worry.
They ventured onwards and found some kind of cool turning tower, that seemed to slowly clock around you know, like a clock.
Curious, they knocked on the door and found a nice old wizardy man.
John had a glint in his eye, and decided to immediately try and unload his ungodly amount of random loot that he had managed to already gather.
The man was only interested in the extremely valuable ancient octane metal, with some nice magical field capabilities. John traded an old lock for a broken item, I mean, a wooden spoon of cooking.
He lost the will to resist, and threw together literal dirt and other random shit, which ended up being a fine Wagyu quality steak that gave everyone some nice temporary healthpoint effects.
Jeff ate the rest while nobody was looking.
Ivo, terrified of cooking, threw the spoon into his bag of holding hoping he would never have to cook again. Wait, I meant ¨John¨ of course.
All the while they discussed how they could maybe force a world-ending monster to cook by just shoving this totally balanced item in its hands.
They went on their way, and nobody realised that Jeff disappeared as per usual. It´s always nice when everything just works the way you want it to.
Anyhow, they finally reached the city and immediately saw the beautifully colorful black dark and death-riddled Occult guild. Fits nice on a postcard.
Then they saw Rokyka, A well dressed Aarakocra bird-person with golden manners. He was there to greet and lead them.
Of course, they made sure to stock up on some random shit before going to Nohanoff, which is not the Naanhof by the way, and talk to the rest of the Ministers.
Rokyka told them a little bit about the city and the ministers, while Borri made sure to get some alcohol in later.
They went into the hall, and got the full story from the collection of ministers there. At least, as much as they know.
The towers are connected to an old legend, and making them all appear would uncover riches that could be world changing for Kaldor. Apparently there are 9 of them, and it would be very nice if they´d look for the other 8.
Or at least some of the other 8. Especially if they value their lives (but nobody said that so don´t worry about it).
A colorful cast of characters (which had such diverging and expansive pre-planned personalities that the DM could use loading screens by now) told them the ins and outs, and then let them decide in a side room.
John asked for Francois to come along to talk about that curse thing, oh, here is where he found out it was a curse. The man told him to visit the Occult guild.
Then they talked some more, and decided to go for it since they were promised rewards.
Judith Kundarak came to tell them that if they find artifacts, she´s very willing to pay for them. As the leader of the Mintery guild and a well known name in the world. (Kundarak is a household banking name)
Everyone knows, Kundarak knows money.
John, ever the businessman, did the speaking and agreed. Everyone signed, even Azekyl did.
They got a letter, signed by the council of 8, which gives them quite some priveleges in the United States as well as Yltharia, their next destination, the nation of elves.
The council consists of:
Francois, Minister of Otherworldly Magical Phenomenon
Justin Davois, Minister of International Combat
Judith Kundarak, Minister of Economical affairs
Rokyka Atohkus, Minister of Global Relations
Evelyn Stilton, Minister of Humans
A´hkkir´thu Thun, Minister of Diversity
Doris Steelborne, Minister of the Guard
Valyn Afethery, Minister of Internal Affairs
Then they were told to fuck off for the night, the inns were free to stay for them.
Of course they went to shop, buy some random junk once again, some nice second bag of holding which is totally fine and not a trap of course.
Henk ordered some special gloves, using the second octane iron lock and some steel to get them made.
They also went into some weird ass one-time shop, where they got some random contraption ball things to try out as far away from the shop as possible. Seems fine.
Borri made a secret transaction later on.
Then they went to eat. John being the cheap fuck that he is didn´t eat anything because it was FrEe At ThE iNn.
Henk however ordered a literal trash-can of food, which was free if you could finish it within an hour. Otpyrc got so excited he ordered it too.
They both ate it in under 10 minutes, putting the owner out of business, while Borri just watched and slowly ate his box of chicken.
Both of them felt so sad, they gave the owner 10 Gold anyway. Now they are both Lawful Good! Just kidding.
To the bar they went, where Borri got like 120 liters of beer so he could suppress his trope and become mega-Borri a lot more.
They drank, got rooms, ordered some whores, and had a nice special deal delivered for Azekyl for the night. Then they went to their super fancy and very expensive rooms, and spent the night peacefully.
Except for John. John was still cursed, and the moon was purple. He almost grabbed it out of the sky too that bastard.
3-4-615-2 NC
Next morning was fine though.
Breakfast, out, council, more info! (Azekyl was left in the inn, deep asleep)
They need to go to the West Coast of [Nation]Yltharia[/Nation], to find a small island that only shows up around noon, with an entrance to another tomb.
They were given a somewhat automatic transport carriage, horseless, with a bit of a mind of its own. Henk can fucking drive anything though just watch him.
Also, the Tiefling Minister (A´hkkir´thu) took Henk aside and gave him something, only Henk knows what it is.
They gathered some supplies and potions, Otpyrc found out his jar of cum was actually an energy potion, whatever that means, and they went into the cart to gather the rest of their stuff like Henk´s new gloves.
Now they are in front of the hotel where Azekyl is still asleep, honking loudly, shouting for him to get out.
Ready?
To the next Tomb
Entry: #3
Who was present
- Azekyl the Great (With Herpes)
- Borri
- John Southlands (D Chrome)
- Henk
- Otpyrc
3-4-615-2 NC
The players started off in Sokoya, with Henk ready to ride outside of the Inn that our dear friend Azekyl was still sleeping his drunkenness off in.
He woke up. To his horror, he was not alone. His friend and master Otpyrc had decided to order him a little something special for the night and as his soul had previously been in a barely-there state, he had no recollection.
Still, the three ugly women were asleep and he snuck out leaving just a note. But he noticed they might have given him a gift as well.
Herpes.
So, detour. As much as the guys wanted to split and be on their merry way following the directions of the council, Azekyl (He has herpes) really needed some help in the medical department.
With a newfound anger for his so called master-teacher, they set out to find a doctor. Henk had eaten so many birds by now that he had eagle eyes, and he managed to spot a massive apothecary sign.
A quick run-up with the vehicle, handbrakes on, Azekyl (He has herpes) went inside of the apothecary.
Since he was still lightly cursed, as he opened the door he did a nice forward somersault with a dramatic re-emergance and his elegant entrance, announcing himself as Azekyl the bard, with Herpes.
The man behind the counter was a little agitated, gave him some medicine (2 a day, 3 days, after that you throw it all up) and as Azekyl (He has herpes) bid him the ´see you soon´, the man surely hoped that would not be the case.
Now the time has come for them to finally leave. Settled in the vehicle with John and Henk up front, they revved the engine. The tires spun out, and with a burn they took off. Otherworldly 90´s eurobeat playing on the crystal ball as they dashed through these forests at a speed not often seen in these parts.
But there was a man on the side of the road looking in pain, and where there´s pain, there´s monetary gain! - John
He got out, asked what the matter was and decided to literally barter for the mans life right then and there. As if by divine intervention he managed to find just a little bit of actual compassion, and in exchange for furthering the word of Mikshmi, he healed the man by sparing his death.
They packed up once more and took off, same speed as before.
Borri had now found a friend in a talking skull that they conversed with in the back of the cart before. Hank, not to be confused with Henk. (It already got confusing)
Okibu was in sight and in hearing range as well. The quaint town had a knack for explosions and other loud ear-piercing noises. The gang could settle there quite nicely for now.
They decided to take a stop and stock up. First off, of course, earplugs, secondly there was always time for a big market of alluring oddities and other pieces of trash crafted purely for comical relief.
Except for Henk, the guys went inside. Henk stayed behind to draw some stick men on his gear. He had found new crayons. (He may be able to found the USMC one day)
There were several things to be bought. The first occurence of black powder, grenades, water grenades and other useful tools. There was also a man trying to sell something really strange.
The players could smell a trap from a mile away by now right? Right?... Nope. Well, they thought it was a trap but that´s the thing, you can throw them a curveball and nothing makes sense anymore.
This guy had managed to talk to every person in the party by now, and by the time he told John he was selling a magical item, John showed him he already had a magical item.
It was the spoon of cooking. Yes, the one item that enacts a curse purely when touched, that spoon of cooking, that one that John was holding up right now with his bare hands indeed, that one.
But where there´s bad luck you can always turn some into good luck. John cooked some random trash up into some fine KFC (Kaldor Fried Chicken), and he decided to take that opportunity to sell some of that stuff immediately.
Very useful. Also Azekyl (He has herpes) gave into temptation and bought the random piece of magical shit from the vendor.
There were runes on there, Otpyrc really loves himself some old fucking runes I tell you that much.
When they finished their shopping spree they swapped Henk with Borri (Who has trouble sleeping inside anyway) for the time being and went on to the studious building of erudites.
The party thought this would be the perfect place to let Henk do all the talking. Henk talked to Vitor, didn´t take long for his blood to start boiling and Henk promptly made his exit through the nearest wall.
The rest of the party finally managed to show the letter they had gotten and they were ushered along to Edelbert, arch-alchemist and excentric extraordinaire.
He gave them a quest to gather some random shit, and so they did. They went on to gather some random shit with Borri joining them again.
As they gathered said random shit, some friendly scorpiders came along to ´fight´. No fight happened though, and Otpyrc actually tamed one.
Azekyl (He has herpes) also decided to try out his new wand (This is a surprise tool that will help us later). It shot a nice big fireball right into the middle of nowhere and he was pleasantly surprised.
The party went back to Edelbert, dumped the stuff he asked for, kept some excess and they got some energy drinks out of that deal.
Time to sleep, the crew went their way into the nearest inn to literally try and challenge everyone willing to take up any challenge.
First Henk did some arm wrestling, then they did some heavy drinking against Vitor (and barely won) and to top it off they did a nice little performance.
Everyone a virtuoso now! And they all went to bed nice and quiet (Except for John of course, he´s still cursed!)
4-4-615-2 NC
John woke up with a purple tattoo of tendrils, and Henk is very jealous.
It was now the next day and without much of note the group got back into their wheels and took off.
On the way to the next destination, the group encountered a terrifying abandoned camp of the occult with several clear marks of struggle and death.
Finally a spot to relax in, thought Otpyrc. The rest wanted to get the fuck outta there (But not before getting some nice totally not cursed loot!)
After that, a tree blocked the path. It was an elven ambush which they easily cleared past with the letter. John decided to do some fucking looting in the middle of a forest for no reason.
So he found a new, absolutely uncursed, item.
Then they encountered Jeff again.
So they did the only logical thing they could do. At the edge of the cliff with the island they needed to go to in sight, they loaded Jeff on the catapult and launched him into the ocean!
Jeff however, kinda overshot by well, basically the ocean.
They decided to make the trebuchet a little less tight and then launched themselves. Most of them managed to actually hit the island.
There was a staircase there and they quickly made their way down. Down there though, it was fucking dark.
That darkness didn´t fade with some light spells, so only Otpyrc could see because he made a deal with Hadar or something.
There were some runes on the door, did I mention how much Otpyrc loves those things? He went on to decipher.
Henk had the bright idea to light a fire, that actually worked and they could finally see the dark drippy cave with the now closed outer door they were in.
Otpyrc finally almost learned that he had to heat the door with fire just before Henk ponch (with fire).
And they went into the new Tomb, exploring and looting immediately. The tomb was hot and fiery inside.
They quickly decided to explore and go into every room without much precaution.
There was the upside down gravity room, the hallway with enemies, the room with the chest that got smashed (R.I.P. Loot - John), the sentient weapon room, the slime room and some random loot rooms.
Mistakes were made, chests were smashed, mimic loot was grabbed. An all around fun time was had, 9/10 will visit again.
Somewhere in there, Henk learned he was cursed quite badly. In the slime room they got the key to the boss door. Henk really learned true pain through this.
In the boss room they fought (as is expected) and Azekyl (He has herpes) learned that his wand does more than just fireballs. He could now fly temporarily.
With a few rounds of fighting they cleared the whole dungeon to reveal a new message.
´War will come´
´Once the Nine Oval Crowns are active once more, Riches will be fought over. Be ready.´
They managed to make their way back to the entrance room but they had to camp there to wait for the period where the door opens again.
Sleep means John time, so he got some nice curse serving.
5-4-615-2 NC
Eventually they got out, at which point John learned his mace was also cursed! Yay! Gotta catch ´em all!
Azekyl (He HAD herpes) pukes up the remnants of his insides and is finally freed from ´his curse´.
They made their way back up to the newly appeared pillar, collected their pierced trebuchet and decided to head back to Sokoya for now.
Who was present
- [Character]Azekyl[/Character] the Great (With Herpes)
- [Character]Borri[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character]
- [Character]Otpyrc[/Character]
3-4-615-2 NC
The players started off in [MapPoint]Sokoya[/MapPoint], with Henk ready to ride outside of the Inn that our dear friend Azekyl was still sleeping his drunkenness off in.
He woke up. To his horror, he was not alone. His friend and master Otpyrc had decided to order him a little something special for the night and as his soul had previously been in a barely-there state, he had no recollection.
Still, the three ugly women were asleep and he snuck out leaving just a note. But he noticed they might have given him a gift as well.
Herpes.
So, detour. As much as the guys wanted to split and be on their merry way following the directions of the council, Azekyl (He has herpes) really needed some help in the medical department.
With a newfound anger for his so called master-teacher, they set out to find a doctor. Henk had eaten so many birds by now that he had eagle eyes, and he managed to spot a massive apothecary sign.
A quick run-up with the vehicle, handbrakes on, Azekyl (He has herpes) went inside of the apothecary.
Since he was still lightly cursed, as he opened the door he did a nice forward somersault with a dramatic re-emergance and his elegant entrance, announcing himself as Azekyl the bard, with Herpes.
The man behind the counter was a little agitated, gave him some medicine (2 a day, 3 days, after that you throw it all up) and as Azekyl (He has herpes) bid him the ´see you soon´, the man surely hoped that would not be the case.
Now the time has come for them to finally leave. Settled in the vehicle with John and Henk up front, they revved the engine. The tires spun out, and with a burn they took off. Otherworldly 90´s eurobeat playing on the crystal ball as they dashed through these forests at a speed not often seen in these parts.
But there was a man on the side of the road looking in pain, and where there´s pain, there´s monetary gain! - John
He got out, asked what the matter was and decided to literally barter for the mans life right then and there. As if by divine intervention he managed to find just a little bit of actual compassion, and in exchange for furthering the word of Mikshmi, he healed the man by sparing his death.
They packed up once more and took off, same speed as before.
Borri had now found a friend in a talking skull that they conversed with in the back of the cart before. Hank, not to be confused with Henk. (It already got confusing)
[MapPoint]Okibu[/MapPoint] was in sight and in hearing range as well. The quaint town had a knack for explosions and other loud ear-piercing noises. The gang could settle there quite nicely for now.
They decided to take a stop and stock up. First off, of course, earplugs, secondly there was always time for a big market of alluring oddities and other pieces of trash crafted purely for comical relief.
Except for Henk, the guys went inside. Henk stayed behind to draw some stick men on his gear. He had found new crayons. (He may be able to found the USMC one day)
There were several things to be bought. The first occurence of black powder, grenades, water grenades and other useful tools. There was also a man trying to sell something really strange.
The players could smell a trap from a mile away by now right? Right?... Nope. Well, they thought it was a trap but that´s the thing, you can throw them a curveball and nothing makes sense anymore.
This guy had managed to talk to every person in the party by now, and by the time he told John he was selling a magical item, John showed him he already had a magical item.
It was the spoon of cooking. Yes, the one item that enacts a curse purely when touched, that spoon of cooking, that one that John was holding up right now with his bare hands indeed, that one.
But where there´s bad luck you can always turn some into good luck. John cooked some random trash up into some fine KFC (Kaldor Fried Chicken), and he decided to take that opportunity to sell some of that stuff immediately.
Very useful. Also Azekyl (He has herpes) gave into temptation and bought the random piece of magical shit from the vendor.
There were runes on there, Otpyrc really loves himself some old fucking runes I tell you that much.
When they finished their shopping spree they swapped Henk with Borri (Who has trouble sleeping inside anyway) for the time being and went on to the studious building of erudites.
The party thought this would be the perfect place to let Henk do all the talking. Henk talked to Vitor, didn´t take long for his blood to start boiling and Henk promptly made his exit through the nearest wall.
The rest of the party finally managed to show the letter they had gotten and they were ushered along to Edelbert, arch-alchemist and excentric extraordinaire.
He gave them a quest to gather some random shit, and so they did. They went on to gather some random shit with Borri joining them again.
As they gathered said random shit, some friendly scorpiders came along to ´fight´. No fight happened though, and Otpyrc actually tamed one.
Azekyl (He has herpes) also decided to try out his new wand (This is a surprise tool that will help us later). It shot a nice big fireball right into the middle of nowhere and he was pleasantly surprised.
The party went back to Edelbert, dumped the stuff he asked for, kept some excess and they got some energy drinks out of that deal.
Time to sleep, the crew went their way into the nearest inn to literally try and challenge everyone willing to take up any challenge.
First Henk did some arm wrestling, then they did some heavy drinking against Vitor (and barely won) and to top it off they did a nice little performance.
Everyone a virtuoso now! And they all went to bed nice and quiet (Except for John of course, he´s still cursed!)
4-4-615-2 NC
John woke up with a purple tattoo of tendrils, and Henk is very jealous.
It was now the next day and without much of note the group got back into their wheels and took off.
On the way to the next destination, the group encountered a terrifying abandoned camp of the occult with several clear marks of struggle and death.
Finally a spot to relax in, thought Otpyrc. The rest wanted to get the fuck outta there (But not before getting some nice totally not cursed loot!)
After that, a tree blocked the path. It was an elven ambush which they easily cleared past with the letter. John decided to do some fucking looting in the middle of a forest for no reason.
So he found a new, absolutely uncursed, item.
Then they encountered Jeff again.
So they did the only logical thing they could do. At the edge of the cliff with the island they needed to go to in sight, they loaded Jeff on the catapult and launched him into the ocean!
Jeff however, kinda overshot by well, basically the ocean.
They decided to make the trebuchet a little less tight and then launched themselves. Most of them managed to actually hit the island.
There was a staircase there and they quickly made their way down. Down there though, it was fucking dark.
That darkness didn´t fade with some light spells, so only Otpyrc could see because he made a deal with Hadar or something.
There were some runes on the door, did I mention how much Otpyrc loves those things? He went on to decipher.
Henk had the bright idea to light a fire, that actually worked and they could finally see the dark drippy cave with the now closed outer door they were in.
Otpyrc finally almost learned that he had to heat the door with fire just before Henk ponch (with fire).
And they went into the new Tomb, exploring and looting immediately. The tomb was hot and fiery inside.
They quickly decided to explore and go into every room without much precaution.
There was the upside down gravity room, the hallway with enemies, the room with the chest that got smashed (R.I.P. Loot - John), the sentient weapon room, the slime room and some random loot rooms.
Mistakes were made, chests were smashed, mimic loot was grabbed. An all around fun time was had, 9/10 will visit again.
Somewhere in there, Henk learned he was cursed quite badly. In the slime room they got the key to the boss door. Henk really learned true pain through this.
In the boss room they fought (as is expected) and Azekyl (He has herpes) learned that his wand does more than just fireballs. He could now fly temporarily.
With a few rounds of fighting they cleared the whole dungeon to reveal a new message.
´War will come´
´Once the [Legends]Nine Oval Crowns[/Legends] are active once more, Riches will be fought over. Be ready.´
They managed to make their way back to the entrance room but they had to camp there to wait for the period where the door opens again.
Sleep means John time, so he got some nice curse serving.
5-4-615-2 NC
Eventually they got out, at which point John learned his mace was also cursed! Yay! Gotta catch ´em all!
Azekyl (He HAD herpes) pukes up the remnants of his insides and is finally freed from ´his curse´.
They made their way back up to the newly appeared pillar, collected their pierced trebuchet and decided to head back to Sokoya for now.
A glimpse of the future
Entry: #4
Who was present
- Azekyl the Great (Without Herpes)
- Borri
- John Southlands (D Chrome)
- Henk / Qujr Arma Ignis
- Otpyrc
6-4-615-2 NC
The boys go back to Sokoya to do some shit and to talk to some people. Curses all around.
They encounter Rokyka and Francois, both somewhat concerned about the relative attractiveness to cursed shit going on here.
Of course, Francois tells the two cursed boys they´re cursed as fuck.
They go to the occult guild which is nicer on the inside than the outside and they are led into a clean room
Some nerds scan them up and down, and then they recieve some nice magical experiences where they´re used as living experiments.
In an effort to cure them though.
John´s weapon is still there, Henk´s bracelet crumbles to dust, and Henk feels weird because of that.
Francois tells them some creepy shit like John having to kill a being of pure innocense and Henk being literally mentally ill (even more than before).
They go on to Rokyka to ask what it was he wanted, and get a quest to continue on if they wish to do so.
They are also sent to Atawa to uncover more history and lore.
The boys go around town buying armor, weapons, junk, potions, birds and other shit
Time to go to a tavern, get shitfaced drunk almost instantly and then sleep it off. Everyone has trouble sleeping except Borri.
John has special sleepy times anyway.
6-4-615-2 NC
They order a feast as breakfast, swallow it all whole Kirby style and take off on another adventure.
Time to go. They travel on to Tohai but first encounter a man that has a broken wheel on his cart, he gives them 4 bags of potatos for helping him out.
John encounters 2 animals that want something from him, he feeds them, and they´re off again. John is annoyed but John is always annoyed anyway.
In Tohai they basically just roll through ignoring that the place exists, nobody cares about Tohai.
Just after Tohai they find a blood smear and some clear struggles, of course they follow this into the woods.
There seem to be some monsters there that look very tough and are probably best left alone, so they fight and kill them (barely).
(Here Azekyl did some sick dance moves and they took like 10 minutes planning an attack strategy to get some sort of surprise round on them by the way.)
Looting some fine clothing before going on to Atawa.
Also Borri decides to cook, they take a short rest, and Jeff joins them for some friendly chatter. This time looking like a younger orcish fellow
He´s way too heavy to lift though, Henk almost throws out his back.
Atawa is a silent and empty place, and everyone is gone there. Just some red crystals laying around
John loots them as the mist thickens, and Qujr doesn´t know what to do anymore. Qujr has lost his ability to think.
I think Qujr is wasted.
Thicker mist, less color, planar shift, otherworld. The usual.
They see the town with less color in a darkness of a world that feels like death, it also smells like death.
Three dragons fly up to them, and they bicker around about what to do with them as Qujr basically hears the dragons say it wants to remove all life.
Qujr doesn´t want to fight, he thinks that is a bad idea, we all know what that means.
They eventually figure out 2 of the dragons are illusions, so they do start a fight anyway, first Borri mounts the dragon from behind.
They manage to chase the dragon away after it does some shifts and Qurj hits it decently with magical attacks, using an ability to keep track of the invisible little shit as well.
A black skeleton comes for them and pierces their hearts with pain, they fall back and reappear in the normal world once more after going through a short and fun psychadelic trip.
They go around investigating, find these massive boulders laying around.
After a while they finally decide to move them since Qujr doesn´t want to punch or lift them, and they pull them off of the line dug on the floor.
Many people suddenly reappear but it seems a lot of adults are gone, eventually John enters the circle and his looted crystal bag bursts into many little children as well. John might be a Republican.
They find Cyrus though and decide to question him about what they´ve just been through.
Shadowfell, Ashen king and all that apparently.
Cyrus tells them more about the Oval Crowns and hands them his research, which they can all fall back on and read when needed.
John and Otpyrc seem to have eaten something bad, because they keep having to alternate taking shits for literally 2 hours.
After that, just as the players want to go back a dwarf appears to take them to Thurndim on urgency.
They follow to help, and go on an airship where they can sleep safely for a night, the airship can also carry their cart which is nice.
They have a heart to heart and talk about some things together too, opening up and sharing this and that.
7-4-615-2 NC
Then they land, see the protests and follow Grizzle through the mob with some guards until they find Mayor Flynt, the mine big boss.
They question the mine big boss, and look around for info or clues on what the hell is going on. Of course this smells like some Oval Crown Tomb shit.
Then they enter the mine to research for themselves, knowing to follow the older and bigger looking mineshafts in the massive system.
Borri encounters a four-legged spider and captures it already, just for fun, bottling it up.
Time to venture into darkness.
Who was present
- [Character]Azekyl[/Character] the Great (Without Herpes)
- [Character]Borri[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character] / [Character]Qujr Arma Ignis[/Character]
- [Character]Otpyrc[/Character]
6-4-615-2 NC
The boys go back to [MapPoint]Sokoya[/MapPoint] to do some shit and to talk to some people. Curses all around.
They encounter Rokyka and Francois, both somewhat concerned about the relative attractiveness to cursed shit going on here.
Of course, Francois tells the two cursed boys they´re cursed as fuck.
They go to the occult guild which is nicer on the inside than the outside and they are led into a clean room
Some nerds scan them up and down, and then they recieve some nice magical experiences where they´re used as living experiments.
In an effort to cure them though.
John´s weapon is still there, Henk´s bracelet crumbles to dust, and Henk feels weird because of that.
Francois tells them some creepy shit like John having to kill a being of pure innocense and Henk being literally mentally ill (even more than before).
They go on to Rokyka to ask what it was he wanted, and get a quest to continue on if they wish to do so.
They are also sent to [MapPoint]Atawa[/MapPoint] to uncover more history and lore.
The boys go around town buying armor, weapons, junk, potions, birds and other shit
Time to go to a tavern, get shitfaced drunk almost instantly and then sleep it off. Everyone has trouble sleeping except Borri.
John has special sleepy times anyway.
6-4-615-2 NC
They order a feast as breakfast, swallow it all whole Kirby style and take off on another adventure.
Time to go. They travel on to [MapPoint]Tohai[/MapPoint] but first encounter a man that has a broken wheel on his cart, he gives them 4 bags of potatos for helping him out.
John encounters 2 animals that want something from him, he feeds them, and they´re off again. John is annoyed but John is always annoyed anyway.
In Tohai they basically just roll through ignoring that the place exists, nobody cares about [MapPoint]Tohai[/MapPoint].
Just after [MapPoint]Tohai[/MapPoint] they find a blood smear and some clear struggles, of course they follow this into the woods.
There seem to be some monsters there that look very tough and are probably best left alone, so they fight and kill them (barely).
(Here Azekyl did some sick dance moves and they took like 10 minutes planning an attack strategy to get some sort of surprise round on them by the way.)
Looting some fine clothing before going on to [MapPoint]Atawa[/MapPoint].
Also Borri decides to cook, they take a short rest, and Jeff joins them for some friendly chatter. This time looking like a younger orcish fellow
He´s way too heavy to lift though, Henk almost throws out his back.
[MapPoint]Atawa[/MapPoint] is a silent and empty place, and everyone is gone there. Just some red crystals laying around
John loots them as the mist thickens, and Qujr doesn´t know what to do anymore. Qujr has lost his ability to think.
I think Qujr is wasted.
Thicker mist, less color, planar shift, otherworld. The usual.
They see the town with less color in a darkness of a world that feels like death, it also smells like death.
Three dragons fly up to them, and they bicker around about what to do with them as Qujr basically hears the dragons say it wants to remove all life.
Qujr doesn´t want to fight, he thinks that is a bad idea, we all know what that means.
They eventually figure out 2 of the dragons are illusions, so they do start a fight anyway, first Borri mounts the dragon from behind.
They manage to chase the dragon away after it does some shifts and Qurj hits it decently with magical attacks, using an ability to keep track of the invisible little shit as well.
A black skeleton comes for them and pierces their hearts with pain, they fall back and reappear in the normal world once more after going through a short and fun psychadelic trip.
They go around investigating, find these massive boulders laying around.
After a while they finally decide to move them since Qujr doesn´t want to punch or lift them, and they pull them off of the line dug on the floor.
Many people suddenly reappear but it seems a lot of adults are gone, eventually John enters the circle and his looted crystal bag bursts into many little children as well. John might be a Republican.
They find Cyrus though and decide to question him about what they´ve just been through.
Shadowfell, Ashen king and all that apparently.
Cyrus tells them more about the Oval Crowns and hands them his research, which they can all fall back on and read when needed.
John and Otpyrc seem to have eaten something bad, because they keep having to alternate taking shits for literally 2 hours.
After that, just as the players want to go back a dwarf appears to take them to Thurndim on urgency.
They follow to help, and go on an airship where they can sleep safely for a night, the airship can also carry their cart which is nice.
They have a heart to heart and talk about some things together too, opening up and sharing this and that.
7-4-615-2 NC
Then they land, see the protests and follow Grizzle through the mob with some guards until they find Mayor Flynt, the mine big boss.
They question the mine big boss, and look around for info or clues on what the hell is going on. Of course this smells like some Oval Crown Tomb shit.
Then they enter the mine to research for themselves, knowing to follow the older and bigger looking mineshafts in the massive system.
Borri encounters a four-legged spider and captures it already, just for fun, bottling it up.
Time to venture into darkness.
Your lordship
Entry: #5
Who was present
- Azekyl the Great (Without Herpes)
- Borri
- John Southlands (D Chrome)
- Henk / Qujr Arma Ignis
- Otpyrc
7-4-615-2 NC
The boys start in the mines of Paso, where they had just encountered the black four legged creatures.
They move onwards, figuring out these creatures are mostly harmless sans for the fact that after killing them they create a little puff of smoke.
That smoke, Azekyl quickly finds out, gives a short but intense high.
The boys carefully pace down the halls of the mine as if they´re expecting a bunch of traps or something.
Step by step they move further, exploring a larger area for a while to try and get some of the ore from the wall. And for some reason steal a whole cart of coal.
Eventually the loot goblins move on when Azekyl finds a bunch of these black creatures blobbed together behind a crack in the wall. He wants to huff them, but Henk comes back and just smashes the floor to make them all kinda disappear.
They encounter a big room with a statue, with a riddle. And its hands held out which sparked a lot of possible solutions because nobody read the plaque. After being silent, this riddle on the plaque was solved.
After that a new hole in the wall shows itself which leads to the tomb chamber. The hole is like a pure-black magic hole.
There´s another handprint on the wall and they activate another of the big towers using this.
> ´The dust will settle and create. Be the one that rules, use the information and so you may prevent the greed of man to claim more victims.´
After the rumbling and appearance of the pillar a side room opens with a grand table and chairs around it.
The grand table displays a nice map of Kaldor, showing which tombs have already been explored.
The map is detailed and up to date, it does show surrounding islands as well though, ones that don´t seem to exist.
There are 9 glowing circles on the map which are lit up blue or yellow. The locations of the tombs are marked here.
It also displays a message on the walls ´Only those with most to their name have access to this room.´, ´The crowns currently belong to you.´
Another circle lights up showing that whomever is also exploring tombs has cleared the one near New Senos.
They eventually leave and go back to Paso village. Mayor flint talks to them and gives them a hefty reward. Qujr appears again so the talks elevate a little bit.
Then another dwarf comes running for the mayor, with news of a large monster attack. A terrifying problem, something they ask the boys to help with. The boys reluctantly agree after instantly bargaining for the worth of the lives of the villages.
They get talked into a defensive quests. The townspeople band together and they form a battle plan with the mayor.
They can build defensive towers, together they plan for oncoming waves and build new towers in between. Using strategy they thwart the invasion with relative safety.
After the war the town is in their debt, they don´t know that the boys basically summoned this army by clearing the tomb in the mines.
They are granted lordship which Henk, who appeared during battle, does not give a shit about.
Lordship allows the players to call Paso their home, and allows them to in the future establish not only a base of operations there, but also develop the village in their vision. These decisions will come up at specific situations.
Lords will get a regular report of finances, projects, income and outcome, dedications and all other things that go with managing a town together with the mayor. They will be allowed to assign funding to different departments as well.
An engineer comes up to them to tell them the cart is modified and ready to use. It´s more protected, an automated protection system, as well as being upgraded with a Storage of Holding.
They decide to cross over the ocean to get to the Republic of Kaldor, where there may be some specific risks. They want to travel to Qarsted and look for the next Oval crown there. Dead Island was probably not the best idea.
Cyrus might attempt to contact them. They are going to try to pass over using a boat
Who was present
- [Character]Azekyl[/Character] the Great (Without Herpes)
- [Character]Borri[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character] / [Character]Qujr Arma Ignis[/Character]
- [Character]Otpyrc[/Character]
7-4-615-2 NC
The boys start in the mines of [MapPoint]Paso[/MapPoint], where they had just encountered the black four legged creatures.
They move onwards, figuring out these creatures are mostly harmless sans for the fact that after killing them they create a little puff of smoke.
That smoke, Azekyl quickly finds out, gives a short but intense high.
The boys carefully pace down the halls of the mine as if they´re expecting a bunch of traps or something.
Step by step they move further, exploring a larger area for a while to try and get some of the ore from the wall. And for some reason steal a whole cart of coal.
Eventually the loot goblins move on when Azekyl finds a bunch of these black creatures blobbed together behind a crack in the wall. He wants to huff them, but Henk comes back and just smashes the floor to make them all kinda disappear.
They encounter a big room with a statue, with a riddle. And its hands held out which sparked a lot of possible solutions because nobody read the plaque. After being silent, this riddle on the plaque was solved.
After that a new hole in the wall shows itself which leads to the tomb chamber. The hole is like a pure-black magic hole.
There´s another handprint on the wall and they activate another of the big towers using this.
> ´The dust will settle and create. Be the one that rules, use the information and so you may prevent the greed of man to claim more victims.´
After the rumbling and appearance of the pillar a side room opens with a grand table and chairs around it.
The grand table displays a nice map of Kaldor, showing which tombs have already been explored.
The map is detailed and up to date, it does show surrounding islands as well though, ones that don´t seem to exist.
There are 9 glowing circles on the map which are lit up blue or yellow. The locations of the tombs are marked here.
It also displays a message on the walls ´Only those with most to their name have access to this room.´, ´The crowns currently belong to you.´
Another circle lights up showing that whomever is also exploring tombs has cleared the one near New Senos.
They eventually leave and go back to [MapPoint]Paso[/MapPoint] village. Mayor flint talks to them and gives them a hefty reward. Qujr appears again so the talks elevate a little bit.
Then another dwarf comes running for the mayor, with news of a large monster attack. A terrifying problem, something they ask the boys to help with. The boys reluctantly agree after instantly bargaining for the worth of the lives of the villages.
They get talked into a defensive quests. The townspeople band together and they form a battle plan with the mayor.
They can build defensive towers, together they plan for oncoming waves and build new towers in between. Using strategy they thwart the invasion with relative safety.
After the war the town is in their debt, they don´t know that the boys basically summoned this army by clearing the tomb in the mines.
They are granted lordship which Henk, who appeared during battle, does not give a shit about.
Lordship allows the players to call [MapPoint]Paso[/MapPoint] their home, and allows them to in the future establish not only a base of operations there, but also develop the village in their vision. These decisions will come up at specific situations.
Lords will get a regular report of finances, projects, income and outcome, dedications and all other things that go with managing a town together with the mayor. They will be allowed to assign funding to different departments as well.
An engineer comes up to them to tell them the cart is modified and ready to use. It´s more protected, an automated protection system, as well as being upgraded with a Storage of Holding.
They decide to cross over the ocean to get to the [Nation]Republic of Kaldor[/Nation], where there may be some specific risks. They want to travel to Qarsted and look for the next Oval crown there. Dead Island was probably not the best idea.
Cyrus might attempt to contact them. They are going to try to pass over using a boat
Ocean and Onsen
Entry: #6
Who was present
- Azekyl the Great (Without Herpes)
- Borri
- John Southlands (D Chrome)
- Henk / Qujr Arma Ignis
- Otpyrc
7-4-615-2 NC
Our heroes set off into the dusk on the boat. Having to make the overpass at night where Henk and John finally let the party in on a little secret.
On the other side of that ocean, they´re wanted men. So that´s gonna be fun!
Bit first, a good night´s rest. Unless...
The ship hits land in the middle of the night, a dark night, and land without a light in sight. They´re stranded and the captain says they best leave the ship if they wanna travel further because this is going to take some days.
They get off the boat and travel through the misty night, through a valley of lights this time. Great, now the cart is broken as well. Just what they needed.
Eventually they do reach a somewhat cosy village, ´Uven´. Not a soul alive there though, weirdly.
They all get a weird feeling, and John´s suddenly mentally gone. Nobody notices this though, wonder why.
They hear the sound of battle drawing closer, but no battle to be seen. It´s as if something is coming ever closer, coming for them, but nothing arrives.
Until a clock tower bell sounds and they´re surrounded by what seems to be dead bodies. John is also covered in blood stains so they decide to tie him up since you know, implications.
There´s some eerie text on the walls now, as if something is waiting for them to come. The world darkens, and now the bodies start to look towards them as well.
BRIEF SUMMARY
The players, directed toward mountain tombs, face unexpected challenges. On a ship, they encounter eerie events upon nightfall, discovering a deserted village. Strange occurrences unfold—players experiencing inexplicable situations and a nightmarish sequence where they're surrounded by the undead. They wake up, unsure of reality, witnessing a repeat of the same events.
The boat accidentally docks at a strange, abandoned village in the dark. Players explore, encountering unsettling occurrences, culminating in a nightmarish battle with undead villagers.
The unsettling village reveals ominous messages and an approaching threat. Players face twisted battles with seemingly invincible foes.
Players awaken in the same village, events repeating. Options arise to break the cycle, requiring investigation or combat.
Players, empowered this time, confront and defeat the townsfolk, attempting to escape the repeating nightmare.
Finally breaking the illusion, they wake on the boat, greeted by the sight of a rare sea giant. The method of their escape impacts the fate of this creature.
Redirected to Qarsted due to dangers in the mountains, the players arrive at Coralinnus Port, facing challenges due to wanted posters. They need stealth to avoid encounters with guards and bounty hunters while navigating various towns.
Using the items they gained, they transform their wanted into something different and swiftly make it past the guards.
Azekyl decides to down a random potion like a maniac, and he becomes a bloated sponge sack thing. Great idea to go to an Onsen since this is a Japanese styled town after all.
Borri gets to become old pervert Borri again, and they try to peek over the wall into the women´s section. All the while Azekyl just soaks up water after his weird potion drinking.
The players then trek on towards Inami Village where they take a rest on the shore. A bunch of children come talk to them and a priest offers them a room. They feel weird and decline and sleep in a tiny hut instead, the next day, they move onwards.
Who was present
- [Character]Azekyl[/Character] the Great (Without Herpes)
- [Character]Borri[/Character]
- [Character]John Southlands[/Character] (D Chrome)
- [Character]Henk[/Character] / [Character]Qujr Arma Ignis[/Character]
- [Character]Otpyrc[/Character]
7-4-615-2 NC
Our heroes set off into the dusk on the boat. Having to make the overpass at night where Henk and John finally let the party in on a little secret.
On the other side of that ocean, they´re wanted men. So that´s gonna be fun!
Bit first, a good night´s rest. Unless...
The ship hits land in the middle of the night, a dark night, and land without a light in sight. They´re stranded and the captain says they best leave the ship if they wanna travel further because this is going to take some days.
They get off the boat and travel through the misty night, through a valley of lights this time. Great, now the cart is broken as well. Just what they needed.
Eventually they do reach a somewhat cosy village, ´Uven´. Not a soul alive there though, weirdly.
They all get a weird feeling, and John´s suddenly mentally gone. Nobody notices this though, wonder why.
They hear the sound of battle drawing closer, but no battle to be seen. It´s as if something is coming ever closer, coming for them, but nothing arrives.
Until a clock tower bell sounds and they´re surrounded by what seems to be dead bodies. John is also covered in blood stains so they decide to tie him up since you know, implications.
There´s some eerie text on the walls now, as if something is waiting for them to come. The world darkens, and now the bodies start to look towards them as well.
BRIEF SUMMARY
The players, directed toward mountain tombs, face unexpected challenges. On a ship, they encounter eerie events upon nightfall, discovering a deserted village. Strange occurrences unfold—players experiencing inexplicable situations and a nightmarish sequence where they're surrounded by the undead. They wake up, unsure of reality, witnessing a repeat of the same events.
The boat accidentally docks at a strange, abandoned village in the dark. Players explore, encountering unsettling occurrences, culminating in a nightmarish battle with undead villagers.
The unsettling village reveals ominous messages and an approaching threat. Players face twisted battles with seemingly invincible foes.
Players awaken in the same village, events repeating. Options arise to break the cycle, requiring investigation or combat.
Players, empowered this time, confront and defeat the townsfolk, attempting to escape the repeating nightmare.
Finally breaking the illusion, they wake on the boat, greeted by the sight of a rare sea giant. The method of their escape impacts the fate of this creature.
Redirected to [Nation]Qarsted[/Nation] due to dangers in the mountains, the players arrive at [MapPoint]Coralinnus Port[/MapPoint], facing challenges due to wanted posters. They need stealth to avoid encounters with guards and bounty hunters while navigating various towns.
Using the items they gained, they transform their wanted into something different and swiftly make it past the guards.
Azekyl decides to down a random potion like a maniac, and he becomes a bloated sponge sack thing. Great idea to go to an Onsen since this is a Japanese styled town after all.
Borri gets to become old pervert Borri again, and they try to peek over the wall into the women´s section. All the while Azekyl just soaks up water after his weird potion drinking.
The players then trek on towards [MapPoint]Inami Village[/MapPoint] where they take a rest on the shore. A bunch of children come talk to them and a priest offers them a room. They feel weird and decline and sleep in a tiny hut instead, the next day, they move onwards.
Merry Vetzak!
Entry: #7
Who was present
- Azekyl the Great (Without Herpes)
- Borri
- John Southlands
- Otpyrc
- Lyria Silverbreeze
8-4-615-2 NC
Today our friends are traveling along a beach, bickering and trekking forwards to get to Kaccis Village.
They want to cross the border into Qarsted territory when a sudden flash of bright prismarine light coincides with the color of the sky changing like an acid trip. It becomes darker, colder, cloudy and it starts to snow more and more every passing second.
The storm thickens and makes vision so obscured they have to seek shelter. Luckily for them a waft of hot air alerts them to a nearby cave, one which they seek out to take shelter in for now.
They end up in a spaceous cave, with a massive wall of ice that reflects like a mirror. Even their cart fits inside, so useful!
The cave is oddly warm, the temperature it would normally be around these parts. As they check their reflections again it seems Qujr has disappeared. In the opening of the cave he can be seen holding a knapsack, looking blacker than ever before disappearing in the snow.
As he usually does on wednesdays.
They do see someone else in the reflection though. A girl, or a woman? Some sort of mirage that, upon checking behind them doesn't exist. Or does she? Apparently she does, and she starts blurting nonsense immediately. Fitting right in.
As she sees it, apparently the feywilds got a little mixed up with this realm and shit just spilled over. Now there's chaos everywhere, festag chaos! It's a festag miracle.
Eventually the weather clears up and leaves a thick layer of snow. Azekyl decides to belly flop in it before they take off. Along the path, everything gets more festaggy. There's some tinsel and needles in and on the trees.
There's nice lampposts along the road and there's suddenly a massive candy cane as well. A vetzak miracle!
Azekyl loses it. He needs it, he needs it now. They try to stop him but even Borri can't stop him from this. Azekyl licks the candy cane, bites it, does other unspeakable things to it before they move on.
Then they encounter a massive sausage! A true festag tradition. Azekyl is confused why nobody stops him, and proceeds to taste the sausage in bliss.
The streets are covered in snow, and it looks like they're glowing (Reference to It's beginning to look a lot like christmas) before they end up in Kaccis Village.
This village is fully in the festag mood, everyone is wished a happy festag and they get offered cookies immediately. Everything is decorated, there's some happy children and adults alike abound.
Good food, festag presents, children with swords, a caroling contest, living snowmen and a group of 8 young ladies traditionally milking cows together. (Reference to 12 days of Christmas)
John can´t handle that all they have for currency right now are cookies.
9-4-615-2 NC
Whatever. Time to go to the inn and get wasted, then turn in for the night. As they do.
The next morning Lyria seems to have changed or become someone new, and it's fucking festag again. Festag is normally one day, so Borri immediately suspects another timeloop.
They've done this one before. Lyria sees someone outside though that looks a little too normal, so she happily proceeds to leap from the window and the rest follows suit out of said window as well.
They all manage to stick the landing for some weird reason, and go on their merry way to talk to the normaler. Not so merry vetzak.
He says it's not vetzak at all! They follow him to some house (trusting strangers is a good idea children), where some other unaffected are, who blame the wizard Malvorn. Crazy idiot (Malvorn the Mad, recent nickname), always doing weird shit like this.
Kinda clear where to go next now though it's eerily quiet outside.
The gang leaves, and encounters an empty road sans some animate snowmen. Snowball fight? Lyria dyslects a spell and accidentally throws a massive orb of chrome which obliterates a snowman, snow woman? Snowperson?? Or maybe like firemen are now firefighters, and this is a snowfighter (Actually makes sense).
Macho Man Borri Savage has different ideas though, and he tries to suplex one of the snowmen. It works a few times, until Otpyrc fails his throw.
Still holding the snowman, Borri tries to suplex Otpyrc, which fails. John tries to suplex Borri, which fails. Azekyl tries to suplex John, which fails...
Lyria succesfully suplexes Azekyl, John, Borri, Otpyrc and the snowman abusing the rule of cool.
By the way, John hasn't changed back from being a fucking gnome. This is a surprise tool that will help us later.
They leave the village, up to the wizard's hill. In the distance they see a massive shining thing. It appears to be a tinsel titan with a small army of goblins around him. Diplomatically John approaches them to talk business.
He can comprehend languages and as the rest takes positions to gear up for a fight the following ensues:
John talks to them, says he´s a slave of the party with him. Convinces them that freedom is on the horizon as the goblins are also working for Malvorn which he brands as another slaver. He confuses the goblins who are in control of the titan.
They then leave together to go to the tower of Malvorn the Mad all the while John talks to his new group of friends. John says that he´s going to make his party work for him instead, and that the goblins can get their freedom if John makes his party defeat Malvorn.
They reach Malvorn, who says they´re basically idiots. Malvorn drops a massive block of ice that quickly thaws and reveals an old dark wraith. (Reference to Mariah Carey)
Azekyl wants to fuck it but ends up with necrodick. The Wraith sucks his life out of him, he crit fails and would basically end up with 1 max HP if Lyria didn´t make him re-roll his bad luck.
They basically obliterate the wraith with all the goblins backing them, who had some bauble grenades that do massive damage. And they can then safely enter the wizard´s tower.
Inside there´s a lot of techy shit, weird stuff, a very high ceiling and some platform in the middle with an orb with a hole in it. There´s also two golems which they inspect and promptly disable in case they come online.
After some inspecting they find some shit, as well as a battery on one of the golems, the battery looks like some heart in a jar. On the back of the battery it says ¨For you Carol - Jacob (1-6-615-1)¨ (Reference to Last Christmas ´I gave you my heart´)
They use the battery to activate the platform upwards by slotting it into the empty socket of the orb, which goes comically slow of course.
When they eventually make their way up there they find that Malvorn is working on some kind of festag cannon which he used to trigger eternal festag.
Except it´s not Malvorn, since he can´t speak beyond programmed phrases, it´s a golem made by Malvorn. The real Malvorn shows up in a bad-ass mechapunk flying suit. Azekyl walks up to him and says he´s ugly and not cool. Borri asks for his sad backstory which he happily provides.
At this point, Doofenschmirz monologues about how his parents had rather he was the firewood in the fireplace during festag instead of anything else, and other sad things. They decide to attack. Borri decides to climb the cannon.
Otpyrc turns into a platypus, Azekyl crafts him a little hat, thus we end up with PYRC THE PLATYPUS?!
Azekyl fires his stick but he just feels really sober now. Otpyrc rolls a critical success while tying up Doofenvorn and ends up tying him up right under where Borri is planning to smash the cannon into him. This happens, deals massive damage and has Malvorn ending up crying under the cannon.
While Malvorn still lives John walks up to him saying it´s okay for him to die because he sucks. Then the roof cracks in and he falls down eventually actually dying and destroying the machine.
Warmth returns to the region. They are given a special cantrip, and Azekyl takes all his clothes off to stand naked in a field.
Merry vetzak!
Who was present
- [Character]Azekyl[/Character] the Great (Without Herpes)
- [Character]Borri[/Character]
- [Character]John Southlands[/Character]
- [Character]Otpyrc[/Character]
- [Character]Lyria Silverbreeze[/Character]
8-4-615-2 NC
Today our friends are traveling along a beach, bickering and trekking forwards to get to [MapPoint]Kaccis Village[/MapPoint].
They want to cross the border into Qarsted territory when a sudden flash of bright prismarine light coincides with the color of the sky changing like an acid trip. It becomes darker, colder, cloudy and it starts to snow more and more every passing second.
The storm thickens and makes vision so obscured they have to seek shelter. Luckily for them a waft of hot air alerts them to a nearby cave, one which they seek out to take shelter in for now.
They end up in a spaceous cave, with a massive wall of ice that reflects like a mirror. Even their cart fits inside, so useful!
The cave is oddly warm, the temperature it would normally be around these parts. As they check their reflections again it seems Qujr has disappeared. In the opening of the cave he can be seen holding a knapsack, looking blacker than ever before disappearing in the snow.
As he usually does on wednesdays.
They do see someone else in the reflection though. A girl, or a woman? Some sort of mirage that, upon checking behind them doesn't exist. Or does she? Apparently she does, and she starts blurting nonsense immediately. Fitting right in.
As she sees it, apparently the feywilds got a little mixed up with this realm and shit just spilled over. Now there's chaos everywhere, festag chaos! It's a festag miracle.
Eventually the weather clears up and leaves a thick layer of snow. Azekyl decides to belly flop in it before they take off. Along the path, everything gets more festaggy. There's some tinsel and needles in and on the trees.
There's nice lampposts along the road and there's suddenly a massive candy cane as well. A vetzak miracle!
Azekyl loses it. He needs it, he needs it now. They try to stop him but even Borri can't stop him from this. Azekyl licks the candy cane, bites it, does other unspeakable things to it before they move on.
Then they encounter a massive sausage! A true festag tradition. Azekyl is confused why nobody stops him, and proceeds to taste the sausage in bliss.
The streets are covered in snow, and it looks like they're glowing (Reference to It's beginning to look a lot like christmas) before they end up in [MapPoint]Kaccis Village[/MapPoint].
This village is fully in the festag mood, everyone is wished a happy festag and they get offered cookies immediately. Everything is decorated, there's some happy children and adults alike abound.
Good food, festag presents, children with swords, a caroling contest, living snowmen and a group of 8 young ladies traditionally milking cows together. (Reference to 12 days of Christmas)
John can´t handle that all they have for currency right now are cookies.
9-4-615-2 NC
Whatever. Time to go to the inn and get wasted, then turn in for the night. As they do.
The next morning Lyria seems to have changed or become someone new, and it's fucking festag again. Festag is normally one day, so Borri immediately suspects another timeloop.
They've done this one before. Lyria sees someone outside though that looks a little too normal, so she happily proceeds to leap from the window and the rest follows suit out of said window as well.
They all manage to stick the landing for some weird reason, and go on their merry way to talk to the normaler. Not so merry vetzak.
He says it's not vetzak at all! They follow him to some house (trusting strangers is a good idea children), where some other unaffected are, who blame the wizard Malvorn. Crazy idiot (Malvorn the Mad, recent nickname), always doing weird shit like this.
Kinda clear where to go next now though it's eerily quiet outside.
The gang leaves, and encounters an empty road sans some animate snowmen. Snowball fight? Lyria dyslects a spell and accidentally throws a massive orb of chrome which obliterates a snowman, snow woman? Snowperson?? Or maybe like firemen are now firefighters, and this is a snowfighter (Actually makes sense).
Macho Man Borri Savage has different ideas though, and he tries to suplex one of the snowmen. It works a few times, until Otpyrc fails his throw.
Still holding the snowman, Borri tries to suplex Otpyrc, which fails. John tries to suplex Borri, which fails. Azekyl tries to suplex John, which fails...
Lyria succesfully suplexes Azekyl, John, Borri, Otpyrc and the snowman abusing the rule of cool.
By the way, John hasn't changed back from being a fucking gnome. This is a surprise tool that will help us later.
They leave the village, up to the wizard's hill. In the distance they see a massive shining thing. It appears to be a tinsel titan with a small army of goblins around him. Diplomatically John approaches them to talk business.
He can comprehend languages and as the rest takes positions to gear up for a fight the following ensues:
John talks to them, says he´s a slave of the party with him. Convinces them that freedom is on the horizon as the goblins are also working for Malvorn which he brands as another slaver. He confuses the goblins who are in control of the titan.
They then leave together to go to the tower of Malvorn the Mad all the while John talks to his new group of friends. John says that he´s going to make his party work for him instead, and that the goblins can get their freedom if John makes his party defeat Malvorn.
They reach Malvorn, who says they´re basically idiots. Malvorn drops a massive block of ice that quickly thaws and reveals an old dark wraith. (Reference to Mariah Carey)
Azekyl wants to fuck it but ends up with necrodick. The Wraith sucks his life out of him, he crit fails and would basically end up with 1 max HP if Lyria didn´t make him re-roll his bad luck.
They basically obliterate the wraith with all the goblins backing them, who had some bauble grenades that do massive damage. And they can then safely enter the wizard´s tower.
Inside there´s a lot of techy shit, weird stuff, a very high ceiling and some platform in the middle with an orb with a hole in it. There´s also two golems which they inspect and promptly disable in case they come online.
After some inspecting they find some shit, as well as a battery on one of the golems, the battery looks like some heart in a jar. On the back of the battery it says ¨For you Carol - Jacob (1-6-615-1)¨ (Reference to Last Christmas ´I gave you my heart´)
They use the battery to activate the platform upwards by slotting it into the empty socket of the orb, which goes comically slow of course.
When they eventually make their way up there they find that Malvorn is working on some kind of festag cannon which he used to trigger eternal festag.
Except it´s not Malvorn, since he can´t speak beyond programmed phrases, it´s a golem made by Malvorn. The real Malvorn shows up in a bad-ass mechapunk flying suit. Azekyl walks up to him and says he´s ugly and not cool. Borri asks for his sad backstory which he happily provides.
At this point, Doofenschmirz monologues about how his parents had rather he was the firewood in the fireplace during festag instead of anything else, and other sad things. They decide to attack. Borri decides to climb the cannon.
Otpyrc turns into a platypus, Azekyl crafts him a little hat, thus we end up with PYRC THE PLATYPUS?!
Azekyl fires his stick but he just feels really sober now. Otpyrc rolls a critical success while tying up Doofenvorn and ends up tying him up right under where Borri is planning to smash the cannon into him. This happens, deals massive damage and has Malvorn ending up crying under the cannon.
While Malvorn still lives John walks up to him saying it´s okay for him to die because he sucks. Then the roof cracks in and he falls down eventually actually dying and destroying the machine.
Warmth returns to the region. They are given a special cantrip, and Azekyl takes all his clothes off to stand naked in a field.
Merry vetzak!
Is that your son?
Entry: #8
Who was present
- Borri
- John Southlands
- Henk / Qujr Arma Ignis
- Otpyrc
- Lyria Silverbreeze
9-4-615-2 NC
We return to Kaccis Village, where the merry band of homeless people are gearing up to move on. Some of them have forgotten what the fuck they are even doing, one of them hasn´t even really asked what´s going on but just rolls with it I guess.
So they are apparently looking for the Tomb of Chagama, the next Oval Crown or according to John Southlands an Obelisk (Which is the specific part that almost nobody knows about) or money.
Azekyl is depressed and can´t get up anymore so for now he functions as the rug in the cart, and I guess the spiders´ bed.
Time to get some food and shit for on the road. Cart gets stacked for free anyway. Not really much use in staying in Kaccis Village longer than needed, let´s consult the map and see where Bork is. Probably go to Unbaator first because it´s closer and Bork isn´t even connected by roads.
Henk drives like an idiot since probably anything they hit will die before they´d even get hurt from it. They speed down the road, encounter a caravan of soldiers, ignore it, speed further until they see the massive walls of Unbaator.
Unbaator is a stronghold built on a hill with its walls unreasonably high. Let´s just drive in and see if they have a spot to leave the cart. Oh, they have carts everywhere and there´s more spots for carts than there´s spots for people. Neat.
The merry band of goofballs stay here for a while to talk to some characters. Our resident war-hero climbs the wall to stare into the distance as a typical war veteran would do Talking to Lyria about his old days in the force with his buddies.
From the wall you can see the thick fogged-bog that should lead to Bork. The Tiefling city.
Some also try to recruit them about 5 times before they decide to leave. This military settlement seems nice though.
Everyone gets some amazing food offered, but to Henk it just takes like chicken.
That´s great and all, but we have a city to go to. So we do. The merry band of misfits travels into the fog to try and navigate their way towards Bork.
This is obviously not easy, and after a decent amount of slow trudging they come by a cabin. A cabin that seems empty though recently inhabited.
Long story short. They are surrounded by about 100 lizardfolk and we can all be happy Henk came out to see it, because these are apparently old buddies of his.
They are offered a little bit of food, tastes like fried chicken to Henk though.
The lizardmen lead them towards a big rocky cliff face. Somewhere in there is a big door, a door that leads to an immensely wealthy looking capital. This is the real Bork.
From the distance one can see fountains, happy tieflings going about their day, gold lined buildings and paths (Which baby John salivates wildly over) and beautiful architecture.
Obviously Henk is known here. His skin color is that of royalty and within seconds his brother Laxus finds him. The first hints of tension between them, words are spoken of which few are friendly. Is John your son though Henk?
Luckily, his sister Velloth joins up with them and seems to be overjoyed of her brothers´ return, though weirded out he has a son. Henk leads the party who introduce themselves, into the main palace fairly quickly. Before they reach though, they encounter Fugeleon.
Fugeleon is the bachelor uncle in a pimp jacket, that Borri has a keen eye on. Fugeleon promises to give him one as well. And he´s also interested in how Henk ended up with a son.
Inside we meet more of Qujr´s family. His buff-as-fuck aunt who is happy to see him but also eager to hurt him over disappearing, also curious about his son. His nephews who still cause the same shenanigens as they always had but seem interested in taking Henk´s son along to go get some fireworks.
John is a child, and Henk gets asked about 50 times if that is his child. He doesn´t look like him but it doesn´t matter, just about anyone asks him if that is his son.
There are many servants around as well, and John tries his best to sneak off but he ends up getting his very own babysiter. In fact, John´s size and stature make him easy to be pulled away from any valuable thing he sees.
Once they enter the palace, they see a large tapestry on the wall that displays the whole extended Qujr family. His parents and grandfather on there as well.
Nethfaris Qui, Qujr´s mother, comes down the stairs and tells him that his father wants to speak to him. It´s now or never, the thing Qujr has been trying to avoid as best as he can. But they need some lead on Chagama which seems hard to find.
But first, there´s a massive feast they can join and eat at. Sadly for Henk all he can taste is fried chicken, so he just goes to his room while John is left at daycare.
After some sulking Henk tackles his fears head on and speaks the the head of the familia, his father, the don himself.
As expected, his father agrees to tell him about Chagama if he promises to take over the family head position. Both Qujr and Henk really don´t want to do this but it seems the only choice.
They decide to go do some research into the matter and Velloth comes up to tell them that she´s heard rumors about hidden books and underground passages for these kinds of secrets.
The gang goes outside to relax a little where they run into Qutr, Qujr´s grandfather. They have a talk with this gentleman and they seem to really connect with him.
He just seems to be an awesome man overall, and after some reminiscing about the past Qutr sees that Qujr can fulfill the dreams he never could. In return for an awesome night together he agrees to help Qujr find the hidden tomb of Chagama.
At midnight, they move to a field further back in the city to set off some fireworks together, making grandpa happy, before they go to sleep for the night in a cabin nearby.
10-4-615-2 NC
Grandpa helps them head into the underground dungeons and explains that there´s a fake wall in the old catacombs. Behind that wall is what they seek.
They descend the staircase into the deserted cellars where they find some cells. They find a hidden wall, and they knock it down to reveal an underground city. The current Bork has been built over this deserted cavern city.
A meteorite in the centre features a large door. Opening the door reveals a large staircase down. The tomb of Chagama.
Who was present
- [Character]Borri[/Character]
- [Character]John Southlands[/Character]
- [Character]Henk[/Character] / [Character]Qujr Arma Ignis[/Character]
- [Character]Otpyrc[/Character]
- [Character]Lyria Silverbreeze[/Character]
9-4-615-2 NC
We return to [MapPoint]Kaccis Village[/MapPoint], where the merry band of homeless people are gearing up to move on. Some of them have forgotten what the fuck they are even doing, one of them hasn´t even really asked what´s going on but just rolls with it I guess.
So they are apparently looking for the Tomb of Chagama, the next Oval Crown or according to John Southlands an Obelisk (Which is the specific part that almost nobody knows about) or money.
Azekyl is depressed and can´t get up anymore so for now he functions as the rug in the cart, and I guess the spiders´ bed.
Time to get some food and shit for on the road. Cart gets stacked for free anyway. Not really much use in staying in [MapPoint]Kaccis Village[/MapPoint] longer than needed, let´s consult the map and see where Bork is. Probably go to [MapPoint]Unbaator[/MapPoint] first because it´s closer and [MapPoint]Bork[/MapPoint] isn´t even connected by roads.
Henk drives like an idiot since probably anything they hit will die before they´d even get hurt from it. They speed down the road, encounter a caravan of soldiers, ignore it, speed further until they see the massive walls of [MapPoint]Unbaator[/MapPoint].
Unbaator is a stronghold built on a hill with its walls unreasonably high. Let´s just drive in and see if they have a spot to leave the cart. Oh, they have carts everywhere and there´s more spots for carts than there´s spots for people. Neat.
The merry band of goofballs stay here for a while to talk to some characters. Our resident war-hero climbs the wall to stare into the distance as a typical war veteran would do Talking to Lyria about his old days in the force with his buddies.
From the wall you can see the thick fogged-bog that should lead to [MapPoint]Bork[/MapPoint]. The Tiefling city.
Some also try to recruit them about 5 times before they decide to leave. This military settlement seems nice though.
Everyone gets some amazing food offered, but to Henk it just takes like chicken.
That´s great and all, but we have a city to go to. So we do. The merry band of misfits travels into the fog to try and navigate their way towards [MapPoint]Bork[/MapPoint].
This is obviously not easy, and after a decent amount of slow trudging they come by a cabin. A cabin that seems empty though recently inhabited.
Long story short. They are surrounded by about 100 lizardfolk and we can all be happy Henk came out to see it, because these are apparently old buddies of his.
They are offered a little bit of food, tastes like fried chicken to Henk though.
The lizardmen lead them towards a big rocky cliff face. Somewhere in there is a big door, a door that leads to an immensely wealthy looking capital. This is the real [MapPoint]Bork[/MapPoint].
From the distance one can see fountains, happy tieflings going about their day, gold lined buildings and paths (Which baby John salivates wildly over) and beautiful architecture.
Obviously Henk is known here. His skin color is that of royalty and within seconds his brother Laxus finds him. The first hints of tension between them, words are spoken of which few are friendly. Is John your son though Henk?
Luckily, his sister Velloth joins up with them and seems to be overjoyed of her brothers´ return, though weirded out he has a son. Henk leads the party who introduce themselves, into the main palace fairly quickly. Before they reach though, they encounter Fugeleon.
Fugeleon is the bachelor uncle in a pimp jacket, that Borri has a keen eye on. Fugeleon promises to give him one as well. And he´s also interested in how Henk ended up with a son.
Inside we meet more of Qujr´s family. His buff-as-fuck aunt who is happy to see him but also eager to hurt him over disappearing, also curious about his son. His nephews who still cause the same shenanigens as they always had but seem interested in taking Henk´s son along to go get some fireworks.
John is a child, and Henk gets asked about 50 times if that is his child. He doesn´t look like him but it doesn´t matter, just about anyone asks him if that is his son.
There are many servants around as well, and John tries his best to sneak off but he ends up getting his very own babysiter. In fact, John´s size and stature make him easy to be pulled away from any valuable thing he sees.
Once they enter the palace, they see a large tapestry on the wall that displays the whole extended Qujr family. His parents and grandfather on there as well.
Nethfaris Qui, Qujr´s mother, comes down the stairs and tells him that his father wants to speak to him. It´s now or never, the thing Qujr has been trying to avoid as best as he can. But they need some lead on Chagama which seems hard to find.
But first, there´s a massive feast they can join and eat at. Sadly for Henk all he can taste is fried chicken, so he just goes to his room while John is left at daycare.
After some sulking Henk tackles his fears head on and speaks the the head of the familia, his father, the don himself.
As expected, his father agrees to tell him about Chagama if he promises to take over the family head position. Both Qujr and Henk really don´t want to do this but it seems the only choice.
They decide to go do some research into the matter and Velloth comes up to tell them that she´s heard rumors about hidden books and underground passages for these kinds of secrets.
The gang goes outside to relax a little where they run into Qutr, Qujr´s grandfather. They have a talk with this gentleman and they seem to really connect with him.
He just seems to be an awesome man overall, and after some reminiscing about the past Qutr sees that Qujr can fulfill the dreams he never could. In return for an awesome night together he agrees to help Qujr find the hidden tomb of Chagama.
At midnight, they move to a field further back in the city to set off some fireworks together, making grandpa happy, before they go to sleep for the night in a cabin nearby.
10-4-615-2 NC
Grandpa helps them head into the underground dungeons and explains that there´s a fake wall in the old catacombs. Behind that wall is what they seek.
They descend the staircase into the deserted cellars where they find some cells. They find a hidden wall, and they knock it down to reveal an underground city. The current Bork has been built over this deserted cavern city.
A meteorite in the centre features a large door. Opening the door reveals a large staircase down. The tomb of Chagama.
Chagama chagama chaga chagama chagama
Entry: #9